Chase for the cup car setups




















Nascar Chase for the Cup setups. This page contains setups for Nascar Chase for the Cup. Nascar Nextel Cup Series Setups. Nascar National Series Setups. Setups by Sharp Atlanta Tire Pressure: 15 Fender Flare: 73 in. Martinsville Tire Pressure: 15 Fender Flare: 74 in. Michigan Tire Pressure: 15 Fender Flare: 73 in. Phoenix Tire Pressure: 15 Fender Flare: 75 in. Richmond Tire Pressure: 15 Fender Flare: Texas Tire Pressure: 15 Fender Flare: 73 in.

Watkins Glen Tire Pressure: in. Setups by BudFan Setups by BTW Atlanta Tire Pressure: 20 Fender Flare: Setups by jjerz Setups by Mikes Featherlite Modified Series Setups. Setups by ZebFAN When you have finished these steps, your new season will begin, and this cycle will continue as long as you want it to. Each sub-section will explain each of the features in each different screen in Fight to the Top mode.

It will also show you a breakdown of where the money you've earned is coming from in each of the series. A different screen will track your poles, wins, top 10's, etc. An indicator near the bottom of the screen will tell you how many messages you have, and it is here where you can delete any unwanted messages. Atop the menu you will see your "overall progress," which is based on three components listed near the bottom of the screen: percentage of trophies won from winning races and finishing first in the standings, percentage of thunder plates you own, and the number of production cars you've unlocked.

The other two charts on this screen will track your prestige and fan support. Each one will give you a rank level for prestige, rank for fan support and a number which you must eclipse if you want your rank to increase. Prestige level-ups are the number one way to getting new contracts, and obtaining more fans will be your top ambition if you are seeking cash.

Thanks also go to kash04 for the contract info that is further explained below by imjorman To access your team, go to Race shop, and select the series that you own the team to view your team options.

I suggest only buying one or teams, that way, you can experience having contracts in your racing career as well. When you first buy your team, you have three items to sell: key chains, ball hats, and t-shirts. You can set the prices at whatever you want, just beware: if you set them too high, you'll sell no itmes, and you won't make any money in your merchandise column. Also, if you retire from a race, or don't race in it yourself, OR hire a driver for it which will be explained below , you get no merchandise money.

As you get more fans, and advance to better race series, more items become available to sell. For help on picking prices, view the agent tips from the merchandise menu. From here, you can upgrade your car stats by making all the pretty bronze stars silver, you'll know when your maxed out because the price of each of the catagories say "MAXED" when it's maxed out not all that difficult.

If you've got enough money, you can do all this in one sitting, and it doesn't take all that long to fill it up. But I did notice a huge difference in my car's performance when I maxed out all the stats. Here, you can play around and make your car look as pretty Personally, mine's beautiful.

Scarlet and Gray baby!!! Back on topic Here you can pick any driver you want to race your car in the event of a scheduling conflict or any other reason you see fit. I suggest hiring the best driver available for 1 or 2 races, then firing him so you can get back to racing.

You do make money from the hired drivers racing IF they make you more money in the race than they cost to hire. The better your team, the faster you get out of the pits.

Since I don't own any teams besides a Featherlite team they don't allow pit stops , I don't know anything about this feature.

So just go in there when you buy a truck team, an NNS team, or a Nextel team, and try it out. I hope it shed some light on how the mode should be completed. I really can't help you with any more of the mode since all of the decisions are now up to you.

Choosing between a Nextel Cup driver and a Featherlite owner is a personal decision, and I can't make a guide for those two options and everything in between.

I hope that you enjoy the reference points I give in this and all of the other chapters. This mode is highly recommended for rookies to the game because it lets you get used to the controls hands-on versus reading or viewing strategies. When you start up the mode, you are given four options: the series to race in, the number of players, the difficulty, and the race length. Then, select any driver for the series, and select a track to race at.

Tilt the thumbstick left and right to view other races for that track, which may translate into a different race time! After this, it's time to go to race weekend, where everything is pretty much the same as Fight to the Top.

Obtaining all of the gold medals here takes some time and effort. Passing Description: The full field of cars in front of you is itching to be passed. You need to pass them as quickly as you can. Scoring: 5 points per pass, -2 points for damage, -5 points for major damage, -2 points for off track, -5 points for being passed. Skill Points, , Strategy: This is a very simple challenge to beat, which is why it is first on the list. Just pass low when the AI runs high and vice versa.

You should have no problem obtaining the gold medal here, until the computer cars start to shift with the rhythm of the track. In that case, learn to thread the needle. Blocking Description: You've got the lead and a whole pack of cars coming hard.

See if you can hold them off as they try and pass you. Skill Points, , Strategy: This is a good preparation for the times when you need to reduce the amounts of rivals you have in Fight to the Top mode this WILL happen, trust me. Be sure not to swerve too much after locking in by pressing A and you will do fine in this challenge. Drafting Description: The opponent in front of you is a little mad. Try and share draft with him and earn some respect back.

Scoring: -4 to 10 points for sharing draft, depending on quality 10 points equals perfect draft , -2 points for activating share draft but not drafting Requirements: Stay above MPH. Skill Points, , Strategy: This challenge is fairly easy as long as you position yourself correctly when the AI cars make their move indicated by the green arrow turning red. The arrow should be pointing exactly at the center of your back bumper to ensure that you do not give up your current position. Time Trials Description: With the clock as your enemy, hold on and strap in as you lay down some times through the toughest road courses.

Skill Points, , Strategy: See below for strategies regarding the specific tracks you must conquer in order to win the challenges. Level 1 begins at the easy left halfway through the lap. Level 2 begins at the set of tricky turns. Level 3 begins at the turn before the hard, square right.

Level 4 begins at the straightaway before the pair of hairpins. Level 5 begins at the straightaway before the hard pair of brick turns. Besides one challenge, they are all fairly easy if you know what to do. Difficulty: Rookie Description: Junior made an impressive pass to take the lead from Tony Stewart at the Daytona With Tony still behind you, get the 8 car to Victory Lane.

Situation: You start first at Daytona, three and a half laps to go. Requirements: Finish first, stay in top 10, stay on track, no reckless driving Strategy: When you start, immediately go low, so Tony doesn't pass you on the inside. That should fend him off for a lap or two. When he gets another charge going, he may start to blow by on the outside. If this happens, ram into his side a bit to mess up his steering.

If you timed it right, you should be able to cruise to victory on this one. Name: Caution Ahead? Situation: You start first at Martinsville, five laps to go. Requirements: Finish first, stay above 13th, stay on track, no reckless driving Strategy: When you enter the turns, you need to stay low in order to keep Labonte from passing you.

If you don't, he'll start to creep up on your left side. However, this really isn't a problem since you can blow by him on the next straightaway. Overall, this is no challenge whatsoever. Name: I'll Do the Math! Ryan Newman won that day with what should've been an empty tank. This time, both Newman and Busch run out. See if you can catch them and win. Situation: You start third at Michigan, one lap to go. Requirements: Finish first, stay in top 10, stay on track, no reckless driving Strategy: The only thing you need to do is avoid hitting Busch and Newman.

If you do, you'll automatically win by 1. Out race Bobby, this time with a full tank, to the checkers with 3 laps to go. Situation: You start first at Daytona, three and a half laps to go Requirements: Finish first, stay above 3rd, stay on track, no reckless driving Strategy: Just like "Great American Win," you need to stay low on the turns to avoid letting Labonte by you.

If he gets on your high side too much, just bump him a little to end his threat. Name: Recount? Driver: Jimmie Johnson Difficulty: Rookie Description: Jimmie Johnson hung back on purpose during the All-Star hoping the fans would vote to invert the entire field. He guessed right. Starting in 7th, see if you can lead the race like Jimmie. Situation: You start seventh at Lowe's, five laps to go. Requirements: Finish first, stay above 12th, stay on track, no reckless driving Strategy: On the restart, you may ram into Labonte, who is ahead of you.

Just blow by the opposition by staying very low on the straightaways, and you will pass them all in no time. Protect your lead for an easy win.

Try and win the race without the yellow flag being flown. Situation: You start second at Atlanta, a little less than four laps to go Requirements: Finish first, stay above 13th, stay on track, no reckless driving Strategy: Take the turns low and the straightaways medium and you should catch up to Gordon in no time. Once again, block all possible passing lanes to protect you lead and rack up some more skill points. This was the first part of his sweep.

Hold off Gordon for the win. Situation: You start 1st at Dover, 6 laps to go Requirements: Finish first, stay in top 10, stay on track, no reckless driving Strategy: From the restart, stay low and do not let anyone behind you pass on the inside. As you get up to full speed on the back stretch, be careful about your speed entering the final pair of turns; it should be about MPH. As you run future laps, watch that back straightaway wall, as it can come up and bite your right-hand side in a hurry, since the car is a little looser than usual during this challenge.

After holding on to the lead, Rusty was passed late by Kurt Busch. End the streak and take Rusty to the victory. Situation: You start second at California, about four laps to go.

Requirements: Finish first, stay in top 10, stay on track, no reckless driving Strategy: From the start, let Busch pass you completely so that you can concentrate on staving off a Labonte pass. Blow by Labonte on the back stretch and put the pressure on Busch's low side as you enter turn 3. If you timed it correctly, you should be able to pass him during turn 4, but it's okay if you can't do it right away, as the game gives you a few laps to make the move.

Don't be afraid to get the car a little loose on this challenge as you have plenty of room to work with. With 5 to go, and Kahne behind you, win the race. Situation: You start first at North Carolina, five laps to go. Requirements: Finish first, stay in top 5, stay on track, no reckless driving Strategy: It is imperative that you stay low on this challenge as Kahne will look to pass you in any way. Besides that, there are two spots that you need to watch out for on this track: the entry into turn one and the exit from turn four.

Both places will cause your car to become loose for a second, so be sure to stay completely above the white line, or you will only make it harder for yourself. Be like Elliott and win the race. Situation: You start second at Texas, four and a half laps to go. Requirements: Finish first, stay above 13th, stay on track, no reckless driving Strategy: You must stay low throughout this entire challenge, otherwise you will have a very slim chance of winning.

Get below Jeff Gordon on the back stretch during your second lap to make the key pass of this challenge. Then, just cut him off during the turns to keep him behind you. However, Junior ended up finishing well behind Michael Waltrip. Change history and take the 8 car to the win. Situation: You start 2nd at Talladega, two laps to go. Requirements: Finish first, stay above 15th, stay on track, no reckless driving Strategy: This is a slightly more difficult challenge since you have a better chance of victory if you guide Waltrip low, then pass him up high on the following straightaway.

It may take you a few tries to perfect this technique. With 2 to go, see if you can hold off the late charge and win. Situation: You start first at Talladega, two laps to go. Requirements: Finish first, stay above 15th, stay on track, no reckless driving Strategy: Like any of the super-speedway challenges, you must stay low on the turns and block any high attacks on the straightaways to stay ahead.

If you can remember that, this challenge is quite simple. Hold off a strong charge by Harvick and win. Situation: You start first at Darlington, about six laps to go. Requirements: Finish first, stay above 15th, stay on track, no reckless driving Strategy: Seeing that you car has fairly old tires on it, Harvick will catch up to you quickly about 0. You must hug the dotted line on the turns and go high in the straightaways to catch the good grove on such a narrow track.

If you can avoid too much sliding, you should win by at least a third of a second. Difficulty: Veteran Description: After a pass of Johnson and Kenseth that many thought was below the yellow line, Junior went on to win the Aaron's Take the 8 car to the win without passing below the line.

Situation: You start third at Talladega, four and a half laps to go. Requirements: Finish first, stay in top 10, stay on track, no reckless driving. Once you blow by Jarrett, stay low on the turns and force Kenseth to go low with you.

Then, just pass him on the high side and hold him off for another easy victory. Name: Caution? This time the caution won't be thrown. See if you can win. Situation: You start first at Atlanta, four laps to go. Requirements: Finish first, stay above 15th, stay on track, no reckless driving Strategy: Since you are out in front, it's just a matter of staying low in the turns and blocking Stewart on the straightaways.

For the most part, this challenge is just like some of the others. This time, you have 4 laps to catch Harvick and win. Situation: You start third at Indianapolis, four laps to go. Strategy: You need to get underneath Kenseth on turn 2 to have a better chance at hunting down Harvick going into the back stretch. By the middle of the front straightaway, you should get to within drafting distance of him. Lock on and continue to catch up. On the back straightaway of lap 2, you'll see an ally run out of fuel and limp back to the pits.

You should be in position to pass Harvick on the next pair of turns. The final two lap should be uneventful for you unless Harvick gets below you. If this happens, try not to make contact, as he may spin out, causing you to fail. Name: That Was Close Guide Kurt's car through the wreck without taking any damage and finish the lap. Situation: You start sixteenth at California, a half lap to go. Requirements: No car damage, stay above 20th, stay on track. Strategy: Try to get onto the low side of the track, since if you do, you'll have a much easier time doing this.

When the wreck happens, give the brakes a solid tap and hope that no one from behind or from the right bangs into you.

This could take tries if you get unlucky, so be patient with this one. This time you will be put back in 11th place with 13 to go. Get into the top 5 before the caution. Situation: You start 11th at Bristol, 13 laps to go. Requirements: Finish in top 5, stay above 16th, stay on track, no reckless driving.

Strategy: The only problem with this challenge is that it's longer than most, even at Bristol. As always, stay low to pass, and you should finish this challenge quickly and easily. Help Labonte overtake Johnson for the win.

Situation: You start second at Darlington, three laps to go. Requirements: Finish first, stay in top 5, stay on track, no reckless driving. Strategy: Since you start right behind Johnson, you don't necessarily have to pass him right away. Just try the low line throughout the challenge, and you should get an opening to pass sooner or later. With 5 to go, see if you can improve his finish and win the race with the 40 Dodge.

Situation: You start fifth at North Carolina, six laps to go. Requirements: Finish first, stay above 8th, stay on track, no reckless driving. Strategy: When you start this challenge, your car will be a little loose, so don't try to immediately go low. Once the car is steady, make your move, and pick off the other cars by staying on that low line. Tony didn't have enough to win, but use the 97 car to push you to the win.

Situation: You start second at Daytona, three and a half laps to go. Strategy: You won't even need Busch to beat this challenge if you just slingshot draft by Earnhardt, Jr. Name: Nowhere to Run Navigate the 15 through the wreck and prove he had a winner. Situation: You start 17th at Darlington, a half a lap to go. Requirements: No car damage, stay above 19th, stay on track.

Strategy: This is one of those challenges where you must have an equal amount of skill and luck to complete. You must slow down heading into turn 3, or you will get damaged and lose before the wreck even happens. Once cars start to spin out, keep close to the brakes and ride them when necessary. Then, if it's clear, go low and slam onto the accelerator and to the finish line.

It is not often that the cars will stay high after they spin out, so you may get slammed when trying to finish low. Just keep doing it and you should win eventually tries. Take Ricky Rudd to Victory Lane. Situation: You start third at Richmond, nine laps to go.

Requirements: Finish first, stay above 15th, stay on track, no reckless driving Strategy: The secret to beating this challenge is to use Intimidator on both Harvick and Newman to get them to wiggle.

Once you do that, you'll open up at least a half a second lead on the competition, and you can cruise to victory. With two laps to go, take charge of the 31 Cingular Chevy and lead it to victory.

Situation: You start first at Infineon, two laps to go. Requirements: Finish first, stay above 3rd, stay on track, no reckless driving. Strategy: Learn to like the brakes for this challenge and you should do fine. Don't be afraid to give the other Gordon a tap or two if necessary for you to stay in the lead.

Don't spin him out, though, or you will be disqualified. Name: That's My Clock! Gordon ended up winning with help from a caution. Pass the 24 for the win, this time with no caution. Situation: You start second at Martinsville, four laps to go.

Strategy: You can either use Intimidator to knock Gordon away or pass him more cleanly down low through one of the turns to beat this fairly easy challenge.

Take control of the 24 car, regain control from the hit, and lead the pack for the first lap. Situation: You start 21st at Watkins Glen, less than one lap to go. Requirements: Finish first, stay above 25th, stay on track, no reckless driving Strategy: The trick to beating this challenge is to weave through traffic as best as you can, knocking into cars and using Intimidator along the way. After recovering from the spin, try to pass enough cars to get up to 15th before the back straightaway.

You should be in the top 10 or very close to it by the end of the set of turns heading into a long curve right. You must be in 5th place or better at the end of the next long straightaway to even have a chance at this.

Make those final passes on the inside of the last turn and see if you can get by that one last car this should be the scenario for you entering the straightaway containing the finish line.

This, in my opinion, is the second or third toughest challenge in the entire mode, so don't worry if it takes you a couple dozen tries or more to beat this. This time with no rain and Dale Jr. Situation: You start first at Richmond, six laps to go. Strategy: After the restart, concentrate on blocking any major threats by the guys behind you. Once your car is up to speed, you are good to go as long as you don't get loose or run into the wall.

Take control of Vickers and draft with Jeff into the top Situation: You start 24th at Daytona, ten laps to go. Requirements: Ally must finish in top 10, finish in top 10, stay on track, no reckless driving. Strategy: Thankfully, Curtis Blake has found a solution that will probably work for most gamers: For the first 5 or 6 seconds, draft Jeff closely. As turn one approaches, take advantage of the slower AI by using the apron to pass a few cars.

After the turn, return to the racetrack and hold your position until Jeff catches back up with you. Let him by and repeat as needed until both cars are in the top ten. Give yourself a good pat on the back if you can beat this in one try.

See if you can improve the 0 team's luck that day and get Ward into Victory Lane. Situation: You start 9th at North Carolina, five laps to go. Requirements: Finish first, stay in top 20, stay on track, no reckless driving. Strategy: This challenge isn't too hard if you know how to pass intelligently, since the AI cars won't be running as fast as they usually do. The one thing that will make this challenge harder is the strict time limit and the fact that Kenseth, the leader, starts out about 2.

Do not use the Intimidator too much with this challenge as it will cost you time if you don't use it correctly. With a little practice, you'll beat this challenge in no time. Name: Repercussions? Driver: Dale Earnhardt, Jr. Difficulty: Legend Description: Dale Jr. See if you can change history by getting around the 15 car and finish in the top Situation: You start 11th at Bristol, five laps to go. Requirements: Finish in top 10, stay above 16th, stay on track, no reckless driving Strategy: Don't ask me why they made this challenge a legend one, as all you need to do is pass an ALLY and hold off the rest of the field for the victory.

Concentrate on making a clean pass as you have plenty of time, and you should successfully change history once again. Name: Doubters? This time, with 2 to go, hold off a charging Kahne again and win the race. Situation: You start second at Las Vegas, a little more than two laps to go.

Requirements: Finish first, stay above 5th, stay on track, no reckless driving Strategy: Lock onto Harvick immediately after beginning this challenge as you will easily get ahead of Kahne's pace that way.

The 9 Dodge won't even threaten you until the first pair of turns on the last lap. On the back stretch, Harvick will run out of fuel, handing you the victory. Take control and work your way through the pack to a win. Situation: You start sixth at Talladega, two and a half laps to go. Requirements: Finish first, stay above 11th, stay on track, no reckless driving Strategy: You will probably be able to pass two or three cars just as this challenge begins if you weave into the middle of the giant pack that is ahead of you.

After making it into third or fourth place, the pack will start to become single file and drive away from you. Quickly lock onto a draft with them in order to keep them within range.

You should catch up to them quickly enough that you will be able to blow by all of them on the next set of turns. It's just a matter of blocking any major passing threats from there on out. See if you can hold off a fully fueled Gordon and the rest of the pack. Situation: You start first at Watkins Glen, one lap to go.

Requirements: Finish first, stay above 19th, stay on track, no reckless driving Strategy: To start, your lead is only. Slow down as you need to and avoid the hazards to the left. It's not that hard to hold off the field from there until you reach the set of tricky turns requiring you to run around 75 MPH.

Allow someone to bang into your backside to get you going if you need a little boost. This challenge is pretty much over there as the last few turns probably won't produce a problem for you if navigating the tricky turns wasn't a problem. Name: Start it Right? Take control of the UPS Ford with 2 laps to go and see if you can take it to victory lane. Situation: You start sixth at Daytona, two and a half laps to go. Strategy: If "Turning the Tide" was easy for you, this will be a cinch as well.

Just weave through the cars as you need to and when your competition is down to two or three cars, slingshot draft past them to take home a win. Hop in his 41 Dodge and see if you can finish 7th or better. Situation: You start seventh at Las Vegas, five and a half laps to go. Requirements: Finish 7th or better, stay in top 10, stay on track, no reckless driving.

Strategy: With the AI cars so spaced out ahead of you, your best chance to win this challenge is to simply hold off Tony Stewart, who is charging behind you as you begin this challenge. If you can pass another car before running out of laps, you'll easily win on your first try. Name: First Time? Pull out from behind the pack and get Scott the win. Situation: You start third at Daytona, three and a half laps to go.

Strategy: This challenge is like many before it. Just weave through Busch and slingshot draft past Junior and Stewart. If you can catch a good enough draft on the front straightaway, you could be in defense mode first place by the completion of one lap.

After choosing a driver from any series, you will be taken to the Season options menu. Here, you can control things such as cautions, race length, AI difficulty, etc. You will be then taken to the master season menu, where you can start another race, look at information calendar, standings, and pole awards , change the number of players participating, and view a few features in My NASCAR.

While this mode lasts a maximum of 34 races, you can drag them out for as long as you like with the considerable amount of menus available.

After choosing a Nextel driver, you will be taken to an options menu. Among other things, you can select the position you wish to start the chase in. Keep in mind that the harder you make it for yourself, the more skill points you'll earn when you win the mode points for easiest settings. As you can see, this mode is not very deep in terms of menus, but it does have a lot of drama, since one position can mean a two or three position difference for the next race.

Instead of explaining through long, boring sentences, I'll use an outline form instead. Choose a Series A. Nextel B. Busch C. Craftsman D. Featherlite II. Choose one of four schemes preset cars that you can tinker with After this, three more options show up: III.

Graphics A. Make Busch and Nextel only 1. Chevrolet 2. Dodge 3. Ford B. Paint Scheme 1. Basic 2. Fast 3. Wild 4. Ribbon 5. Wave 6. Flames 7. Shock 8. Safari 9. Shield Vampire Thunder Stripe Simple Scorpion Curves Bend Angles Spider Spikes C.

Number-choose select 2-digit numbers or most 3-digit number from D. Number Style 1. Regular 2. Italic 3. Bold 4. Skinny 5. Square 6. Shadow 7. Normal 8. Big 9. Big Outline Standard Thin Round Straight Pale E. Decals 1. None 2.

Full 3. Half 4. Minimal IV. Colors-choose from any hue and brightness for each of the following: A. Primary B. Secondary C. Highlight D. Detail E.



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