Bf3 game modes
This latest update bring a number of small fixes and tweaks, here are the most notable changes:. DICE, as with the previous DLCs, have given us four new maps to play with, with each one being based around one of the four seasons. For spring, we've got Kaisar Railroad. This map features a strategic railway stretch across the map, designed for covert weapons delivery to the small Iranian city of Kaisar, and many height changes and hidden jumps built into the landscape.
Due to its spring setting, its a fairly green, lush map, which gives fans of the green weapon camouflages a good excuse to use them. In the summer, the vast arid deserts of Eastern Iran are the setting of Nebandan Flats. Due to the season and setting, most of the terrain is sand or light brush, dotted with small warehouses and plants, used as secret munitions stores. It features wide, sprawling landscapes with little cover for ground forces, meaning that moving quickly from point-to-point is essential.
Operation Riverside, set in the autumn, takes place in a verdant river valley and is based around infantry combat, rather than all-out vehicular warfare. There is a river running down the axis of the map, with an electric substation as the pivotal point in the center. There are broken bridges and construction equipment that can be used to spectacularly and quickly jump across the river, rather than finding a fording point.
Finally, set in the snowy winter, we have Sabalan Pipeline. DICE have said that due to the popularity of the snowy environment in the Armored Kill map Alborz Mountain, they wanted to produce another winter map. Sabalan Pipeline, as its name suggests, its based around a pipeline stretching across the map, with a central processing plant being the focal point. This plant is based around the one from Operation Firestorm, so the levels and ladders should be easy to navigate for seasoned BF3 players.
It is also the the smallest of the maps released in End Game. Now lets take a look at the new game modes, vehicles and unlocks. End Game brings us two new game modes, capture the flag and air superiority. Air Superiority, or AS for short, is much like tank superiority, brought in with the Armored Kill DLC, in that its a vehicle-centric evolution of conquest. AS is pretty much a dogfight of epic proportions.
On console, its 6 versus 6, while on PC its theoretically 64 player, but due to issues at launch, you're unlikely to find a working server over 24 players. You spawn into a jet and that's it, no taking off, just flying.
The general premise is to capture the airspace around three blimps, conquest domination style, but really its a glorified shooting gallery, and something that will be very welcomed by jet pilots, who haven't had as much love as ground drivers over the DLC product span.
AS is only available on the 4 End Game maps, which are fairly flat, and I found after a few hours, fairly dull. The game play experience is directly affected by the quality of the opposing pilots, it would have been nice to have perhaps a helicopter mode as well, and for the maps to have more varied terrain. I feel AS might be better if it were set on Gulf of Oman, where the towers can be used for cover, or on Alborz Mountain, where the terrain could be used to block locks and the like.
Having said that, I'm a fairly terrible pilot, yet I found myself unlocking nearly all the perks in jets in about 20 minutes of flying. The addition of all the jet perks made it a lot more fun than when I jumped into my plane as a rookie. Using the four new maps, capture the flag, is as you might guess, a mode where you need to steal the enemies flag, and then return it to the base with your flag. Every time you take their flag to your base and your flag is there, you get a capture, and the server sets the number of captures to win, the maps also have an overall time limit in case of a stalemate.
With the addition of dirtbikes, which I'll cover in a minute, its an utter blast. Blaze through forests, deserts and mountain passes designed for high speed combat and action. Master three new vehicles. Speed behind enemy lines with nimble dirt bikes, or take out bogeys with the new lightweight AA vehicles. Turn the tide with the new dropship. Provide support to ground troops with vehicle drop capabilities. Requires Battlefield 3 to play.
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Hazard Zone is as close to a battle royale as Battlefield gets. Your squad, along with several other enemy squads will need to find, collect, and extract as many data drives as you can from crashed satellites scattered around the map.
Hazard Zone is an elimination game mode. Speaking of which, the more drives you get, the better your rewards will be. That seems obvious, but Hazard Zone also allows you to bring better gear into the next match. More drives, means better rewards, and a better start for future matches.
What happens if you pit 20 repair drones against one tank? Who would win out of Second World War soldiers with knives and modern soldiers with defibrillators? You can play slightly simplified versions of Classic Conquest in Battlefield , Rush mode in Battlefield: Bad Company 2, and Conquest mode in Battlefield 3, along with a few classic maps for each of those titles. For example, in Battlefield 3, the traditional class system still exists, but the guns, equipment, and customization available is much more limited.
After realising I hated writing local news when I started my journalism degree, I decided to make it my mission to combine my gaming interests with work and become a games journalist. Even with my final year of uni cut short by a small virus you may have heard of, I managed to graduate from Kingston University London and have been doing freelance guides writing since the start of Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more!
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