Worst game endings of all time
To make matters worse, after the credits rolled, there was a small snippet of the possible future of the story, but this just felt like it should have led into a new chapter in the game. The lack of a decent boss fight, and the anti-climax that followed, made The Order: just one of those game you forget.
After spending the entire game searching for this infamous vault, everything up to now has been a constant gun fight for it, you now discover that it was all a waste, and the vault is just a cage for a giant squid. That is the ending of Borderlands in a nut shell. The boss fight was somewhat enjoyable, but then again we had Crawmerax the Invincible which was the secret boss fight, and it was so much better. Games that rely on player choice have always been heavily focused on, but doing it right can be a challenge for developers.
Fable 2 on the other hand had an ending that felt a bit dull. After building your character throughout the game, and making some great decisions that changed the story, the ending left players questioning why they wasted time doing it in the first place.
The player was offered three choices, to bring back the ones you love, wealth, and to bring back all the people who died while building the Spire. Out of all three of these, every one of them fell flat. By the end of the game you had so much money that you did not need wealth. The sacrifice ending would leave you unable to go back into the game, so the only choice was to revive your dog. Pretty cool right? Well not really as it just meant you would go back to the game as nothing ever happened.
Batman Arkham Knight will go down as one of the best games of all time in my book, but that ending however, well that is another story completely. When you finally track down Scarecrow, the game offers no epic boss fight at all.
These games are usually all about taking on enemies with a list of ridiculous weapons that wouldn't usually be found in other franchises. However, Insomniac decided that they wanted to change things up a little bit with their last games in the series, deciding to put in a huge narrative that bridged three of the games together into a trilogy.
At the end, Ratchet is forced to take on the only other Lombax in the universe, taking out the only connection he has to his forgotten past We're all so used to the violence and weapons that are handed to us in video games, used to what is expected of us, but this game wants us all to question that. It feels wrong to spoil it, but the game essentially shows how the main character's need to complete his mission no matter what the cost leaves him scarred for life and no better than his enemies.
There are various endings, but every single one has the twist that the game is still remembered for to this day, that due to his horrible actions, the main character has actually been hallucinating the big baddie this whole time. While it may have been signposted for some people, we genuinely found it surprising when it turned out that we had been playing as a younger Comstock the entire time we had been playing through Bioshock Infinite.
The way that it was able to connect the game with the previous game in the series was a brilliant piece of writing as well, no matter what some people may say! It's a shame to see that Ubisoft have taken the idea that was so fresh in Far Cry 3 and mercilessly milked it until it just doesn't have the same effect anymore, and retroactively ruining the effect the third installment has on us back in the day! As we went through the game, the main character was forced to change who they were in an attempt to save his friends, meaning that once the friends were ready to leave the island they were on by the end of the game, the main character was no longer the friend that he was at the beginning of the game We don't believe that anyone saw this ending coming, which makes it even funnier that the first letter of every chapter actually spells out the big twist anyway!
Yes, we spend the entire game looking for a woman that no longer exists in Dead Space. Issac Clarke is searching for his wife who, we find out at the end of the game, has actually long since past. Even though he still manages to save the human race from the evil that is attempting take it over temporarily, it hits the player pretty hard to find out the impetus for the whole game was never even on the same ship!
We think that a lot of people were annoyed by this ending because to them, it felt like it came out of nowhere, that they had been lead down a hundred different paths that were all red herrings!
While this is true, we don't think that a lot of people actually did understand the ending, that the way that it hit was supposed to make people feel lost and like there was a lack of conclusion. Being lifted away on a helicopter, having never met the women we had been talking to this whole time, watching the entire forest burn, was just how the game should've ended. Bastion is a game that keeps its cards close to its chest throughout, so when we got to the end, we were hit over the head by the reality of the bleak situation we were in.
The music helps the overall feel, pulling us in and making us want to get as invested in the world as possible, before the story actually hit us in the gut, the reality of the sad world that we had been playing through finally hitting us. We find out that, despite all of our hard work, the Bastion will not be able to bring back the world that we once lived in, no matter how hard we try A lot of people didn't like the fact that Final Fantasy VII ended without really giving us much closure on what happened to some of the characters that we had been following for hours at that point, which we can totally understand, but this is usually down to some people not waiting till after the credits!
The patient players who did were given an extra cutscene, one that skipped ahead years and showed us Red XIII running in what seems to be a wasteland, until they reach the peak of a summit and the camera pans out to show lush greenery Rather than being a brilliant or brutal story moment like so many others on this list, what caps off this game is a brutal and emotional fight, one that scared a lot of youngsters back when they first played it!
The children that the player controls in the game are forced to take on a HR Giger style monster, which is unsurprisingly named Giygas, a monster that is surrounded by seriously creepy visuals and off putting music. Every decision matters, every choice matters, and it all adds up to what happens in the end. Although it has multiple endings, each one in its own way is amazing. Mass Effect is a series renowned for giving players choices, and consequences for their choices.
Though, it seemed that the ending for Mass Effect 3 stripped all that away and gave fans an ending that was beyond disappointing for most fans. Most of the endings include a bittersweet finale for most of our characters as Franklin you can easily betray one of your partners only to lead them to their demise. If you want the best possible ending, you can join up with Trevor and Michael and make it out of the game without losing any of your buddies. The game was definitely a blast, playing as the witty yet shy Max Caulfield as she navigates herself through her dreaded life as a college student.
As much as I wanted to put Super Mario Odyssey on this list, as I finally got around to beating it and loving the heck out of it , the best game, and the best ending, still belongs to Super Mario Galaxy. The final levels of the game are some of the best in Mario history and the final boss fight, while always with the same scaly-backed dinosaur, is still one heck of a memorable fight.
This was another game on this list that truly took the gaming world by surprise. In a shockingly slow year for gaming, it was Middle-earth: Shadow Of Mordor that truly stole the show for the year.
The only flaw I can find in the game is its ending—which is really just an overhyped quick-time event. The ending sees you go against Sauron!
And it somehow still fell flat. No joke, this ending is gold. It honestly only gets better from there, as this is one ending that certainly feels like a troll among video game endings. For me, personally, a bad video game ending falls into two categories: one that is just convoluted and truly disappointing or one that is forgettable and rushed. Throughout the whole game, the vault is being hyped up to you as this mythical place where the greatest loot is obtained.
Only the loot there is honestly really mediocre, and it feels like one of the most disappointing parts of the game.
0コメント